There are masterpieces that make us enjoy every moment and stay forever in our hearts. Also, there are games so bad it seems they were meant to make it into history. Here is a compilation dedicated to the most prominent members of the last group.
Games based on Aliens make nostalgia kick in and are always very anticipated. Although the visual style was done right, thanks to Ridley Scott who consulted Gearbox during development, the gameplay turned out so bad that players wanted to sue the company. Unlike its action-packed trailers, the game ended as a mediocre first-person shooter. Paired with the lagging AI of the aliens, it became the greatest disappointment of 2013 for gamers.
EA is notorious for turning any game into a microtransaction-infested service. But it's all a child's play compared to Star Wars: Battlefront II. In the sequel of the popular series, they had gone so far that multiple countries went on to sue the company for promoting gambling. Along with usual skins and emotions, the game’s loot boxes contained buffs like increased damage, which gave an edge to lucky players. This turned the game into a casino, as you couldn't compete with sheer skills against a player who paved his way to abilities with lots of cash.
A 2.8 user score on Metacritic will always remind us what a poor excuse for a game Bethesda made and how they kept producing epic publicity fails almost every week even after a month of its release. Bethesda had an acceptable concept of an interim Fallout game where you can fight Deathclaws and other players with friends. But the developer turned it into a disaster with a poor game design and an engine that has been around since Skyrim. Prohibition to issue refunds, making players write essays on why cheating is bad to get unbanned, and wearable power armor helmet collectibles getting recalled because of mold infestation added to the poor acceptance of the game.
Here is a classic case of a game stuck in production hell. The fourth game about a charismatic hunk was announced in 1997 and was planned to release in 1998. But then George Broussard, co-founder of 3D Realms, decided they had to switch to Unreal Engine, as it was more powerful and modern. This started a series of events resulting in the game being released only in 2011, 15 years after the work began. The game was completely outdated in terms of gameplay, graphics, and humor but got the Guinness world record for the longest videogame development.
Can you imagine a game failing so spectacularly that the developer has to bury thousands of its unsold copies in a desert? Well, here it is. Due to a reckless copyright deal, Atari had to rush the game development to fit into just six weeks. Howard Scott Warshaw, a programmer behind the ET game, was forced to work almost with no rest and sleep to deliver it in time. The result of such haste is now forever in Alamogordo, New Mexico.